21-10-2012, 17:21 (Última modificación: 21-10-2012, 17:33 por Emmanuel.)
Que capitulo de mierda. Ni una gota de esfuerzo de parte de Kirito. Todo regalado y aburrido. Si quiero ver un tipo rompiendo todo sin nada entretenido veo a Kira en Gundam SEED Destiny y fue. Por lo menos Destiny tiene robots. Hasta la animacion y direccion de las peleas fue mediocre para abajo.
Lo unico mas o menos decente fue
asd:
la aparicion de Yui.
Y que bueno, otra minita random mas para el harem inocuo de Kirito.
A mi me gustó el episodio dentro de todo. Kirito claramente va a ser OP, pero hay un millón de series copadas en las que el prota es OP desde el primer episodio, así que no sé que te molesta tanto.
No se, no voy a destacar mucho del episodio porque no pasó de ser una introducción, pero no hubo nada que me molestase, y básicamente estamos en sao pre 14, lo que es bueno.
Pasa que esas series buenas (decime cuales) que tienen el pj OP, asumo que aparte el pj es COPADO y las hace interesantes a las peleas, y ademas debe tener muchas cosas positivas y por lo general debe ser una buena serie en su totalidad.
1° El chabon se metio al mundo del que su enemigo es dueño y el pelotudo usa el mismo nervegear que no es el nuevo que tiene proteccion sino que tambien se pone EL MISMO NOMBRE osea SOS UN PELOTUDO CHABON
2° Puede ser que asuna no se acuerde de nada? y tenga que volver a enamorarla? si llega a pasar eso yo me pego un tiro en las pelotas
3° Nose quise poner un tercer punto para que paresca que eran varias dudas
21-10-2012, 21:24 (Última modificación: 21-10-2012, 21:35 por Sound Theory.)
Cap 16:
Héroe ultra conocido que ganó SAO entra en nuevo juego, usa el mismo nick --> NADIE LO TOMÓ ANTES.
Avatar se crea de forma aleatoria --> ES EL MISMO FLACO PERO CON OREJAS LARGAS.
El juego, a diferencia de SAO tiene magia y no espadas --> TIENE ESPADAS.
Necesitas usar un control remoto para volar (btw, wat) --> LA MINA NO USA CONTROL REMOTO.
Mas allá de eso el cap está bueno y la nueva tiene las gomas de distinto tamaño en cada escena, pero siempre grandes, así que está todo más que bien.
Emo sos un llorón, en 12 capítulos Accel World no me atrapó ni la mitad que SAO en 3. Si, explica el contexto del juego y el mundo mucho más en detalle, pero el "juego" de Accel World es bizarro y poco interesante, el de SAO está lleno de cosas raras, 'rumores de monstruos que tiran items', skills ocultas, etcetcetc. Entiendo tu punto de vista, para vos no tiene lógica y es una poronga. Pero desde donde yo lo veo lo hace más interesante.
Qué tiene de interesante un juego en el que si lo ganás -a costa de cagarle el juego a una banda de otros jugadores- podés 'conocer al creador y saber objetivo real de AW'?
Y para ponerle mas leña al fuego:
SAO cap 14:
A mi sí me gustó el 14, no me lo esperaba y menos tan pronto en la serie. Lo veo como una apuesta arriesgada del autor, puede salir como el orto (D**** N***) o puede salir bien. Es un soft reset a la serie cuando parecía que se iba a estancar o algo.
Miles Edgeworth escribió:"Though I grow with each revolution of the planet around the sun... I have the distinct impression he continues to madly spin in place."
Eddie, basta. Por tu culpa empecé a ver esta serie y después del capítulo 14 estoy deseando que la segunda parte valga la pena, de lo contrario voy a putearte y de ahora en más voy a confiar más en el criterio de EmmanuelVR (?).
asd:
Hablando en serio, me quedé con las ganas de que siguieran jugando en SAO y llegaran al piso 100, me pareció medio tirado de los pelos toda esta nueva trama, espero no se termine convirtiendo en esas series que uno dice "por qué carajo no habrá terminado en X capítulo?".
"A thing is not proved just because no one has ever questioned it. What has never been gone into impartially has never been properly gone into. Hence skepticism is the first step toward truth. It must be applied generally, because it is the touchstone." –Denis Diderot
21-10-2012, 22:07 (Última modificación: 21-10-2012, 22:23 por Emmanuel.)
Tendria que haber terminado el cap 2 con Kirito muriendo. Despues el resto de la serie es ver como el mundo toma el evento de SAO y como hay todo un shitstorm acerca de juegos full immersion VR y si deberia controlarse mas el desarrollo de esta tecnologia y las empresas relacionadas.
Pero no, sigamos a este pelotudo y a este villano idiota. Oh, nuevo arco, el evento anterior no afecto el mundo para nada apesar de todos los muertos. SALE NUEVO JUEGO VIEJA. Y esta vez el villano es incluso mas idiota. YAAAAY. OH LA ANIMACION DECAYO DE FORMA GROSERA. ANIME OF THE YEAR.
Review del año:
Sword Art Online, aka The Twilight Saga for Teenage Boys.
Preface: I have not read the source material, but it is my understanding that this anime is a largely-faithful adaptation that quickens the pace but otherwise doesn't leave much important out.
In the beginning, Sword Art Online (SAO) looked like it could have turned out to be the best show of the year, no exaggeration. The premise of being stuck and unable to log out of a virtual reality MMO with the condition that dying in the game means you die in real life and the only way out is to clear all 100 floors was set up extremely well in the first episode. The second episode continued this with the first boss fight, supported by well-done animation and Yuki Kajiura's amazing-as-always score. At this point, hopes were high.
But it didn't last.
The following few episodes were side stories from the original novel that have little to do with the overall plot. On their own, none of these are all that bad, but together they become rather tedious and ridiculous, especially when you realize that the focus of each one is the main character, Kirito, befriending and helping a cute girl (despite the fact that the female playerbase is said to only be 10%), and in more than half the cases, said girl getting attached to Kirito in more than a "friendly" way. And these characters, if they appear later at all, never again play a significant role.
These episodes would have worked better if they'd been placed throughout the series between story arcs - though it later becomes apparent that this would not actually work - or released separately as OVAs or DVD specials. The best thing to be said about them is that they help to give the game world some more depth since they explain some game mechanics and show viewers how the various groups of players are going about playing the game, but the information is mostly superfluous and could have easily been given to us through the main story. Not that any of it ever gets used again anyway.
Then the main story continues and things get...worse.
It's at this point that an idea starts developing that perhaps the writer of the novels merely had a good idea for a story but didn't know what to do with it past the premise. The above-mentioned side stories were included when they were because the show is being broadcast in chronological order; when the main story picks back up, it's been two years since the last main story episode. Bonds between characters have been formed off-screen and over the half the game has already been cleared.
What a rip-off.
Before continuing with the story, let's look at the characters. We have our protagonist Kirito, a solo player who knows his way around the game fairly well as a result of having been a beta tester for the game. Okay, this is cool. We don't need 12 episodes of training to become the best in every show, a strong-from-the-start MC is fine. But that's not quite what Kirito is. Kirito is portrayed as essentially perfect in every way; he never loses a (fair) fight, he always has a solution, and all the chicks dig him. Basically, Kirito is a Gary Stu, a self-insert wish-fulfillment character with no true substance (have you heard of that before, anime fans?). He even gets a special ability not given to any other player just because he's that awesome.
Now let's look at Asuna, the only other character the show actually cares about. She is initially portrayed as a strong, individual female who has abilities on par with the male characters. Again, this was good at first. But it quickly becomes clear that she only exists as otaku bait. She's extremely popular and beautiful and all the guys want her...but she only wants Kirito. And despite the fact that she is supposedly a strong player, she's treated more like a prize than a teammate; Kirito literally fights for her freedom from her guild more than once. Yeah, she can't even earn her own freedom for some vacation time after all the work she's been putting in for the past two years. Sexist much? No MMO guild leader would actually be this anal, but hey, we need to make Kirito look awesome somehow.
And really, that's all Asuna is here for: to enhance Kirito's badass status. When he almost dies, she's there to cling to him and cry for him. When Kirito needs to look awesome, she's put in some kind of trouble and he gets her out of it. She also cooks for him because her cooking level is so high because hey, your waifu needs to cook for you, Kirito.
Tailor Twilight so that it appeals to boys instead of girls and send your awful fanfic to the printing press. Sword Art Online has been born.
No, I'm not joking. Screw action, screw plot, cue romance. SAO skips out on all the floor-clearing and boss-killing and decides to just have its main characters play house and do character development backwards. Nothing is believable about the relationship between these two characters. We see no real development between them since the show kind of just drops us into the middle of things after those useless side stories are over. And this is the focus for multiple episodes. Lots of cheesy, lovey-dovey dialogue, hand-holding, and sleeping is what we're fed. It's an otaku wish-fulfillment, folks; you're in a medieval world, you're the strongest person around, the cute girls all want you, and you don't have to work because magic (game mechanics) supplies everything.
Oh, and breast-groping. Can't forget the blatant fanservice!
Another thing I praised the show for at first was that it seemed like an accurate portrayal of what a virtual reality MMO would actually be like. But, as usual, SAO managed to crap on itself. The whole "beater" concept, a combination of the words "beta" for beta testers and "cheater," is laughably ridiculous and would never happen and obviously only exists to antagonize certain groups of players and give Kirito even more attention. We also see a group of players acting as an "army" of sorts going around forcing other players to pay taxes, even attacking an in-game daycare (LOL) in order to collect; this is dumb. Once again, a way to make Kirito and Asuna look like such sugoi people for helping out the needy children. Somewhere along the line the writer decided to make this a pseudo-medieval setting, taking what he wanted from the medieval era and what he wanted from MMO mechanics and not caring how they would make sense with each other. It's even written in the novel and alluded to in the anime that characters can have sex (but can't get pregnant, because that's no fun). Now that's taking cyber-sex to a whole new level. What would our wish-fulfillment world be without it?
But before too long we get to the climax of the first main arc, and after a couple miracles and deus ex machinas we can very clearly see that the author had no damn clue what he was going to do with his story after he had the premise down. The promise that was made to us has been broken and we, the viewers, are left with one of the most soulless shows to ever hit the airwaves. Any generic battle shounen at least gives us the action it promises and has better developed relationships and themes of friendship. Any generic harem at least knows it's dumb and only exists to appeal to that niche group of otaku who still enjoy it. SAO is a lie, a cheat, a traitor, and is worse than either of those. SAO wants you to believe it's good and smart, but it's so bad it doesn't even manage to achieve So Bad It's Good status. It's just terrible.
And now we're at the start of a new arc. Things...don't look any better. Kirito has added a new member to his harem in the form of a busty little sister/cousin (emphasis on that bust), because we needed some imouto fetish-fuel in here. Our antagonist is about as generic and stereotypical as they come, but that kind of fits because our new plot is about as generic and stereotypical as they come.
I've spent a lot of time on characters and plot without mentioning technical aspects because the technical aspects, no matter how good they are, really just won't change anything. They're there, and they're good; really, there's nothing wrong with them. Kajiura's music, when noticeable, is great and enhances the few good scenes the show has. The animation is also good. But neither is really amazing enough to be notable, so in the end, they just can't save a terrible piece of work.
And Sword Art Online is a downright terrible piece of work.
Breakdown:
Story - 2/10: Good premise, atrocious execution.
Art - 8/10: It looks nice.
Sound - 7/10: Yuki Kajiura.
Character - 1/10: There are no characters in this anime.
Enjoyment - 3/10: It's fun to criticize.
Overall - 2/10.
Así funciona el anime, normalmente. O te lo fumás o te convertís poco a poco en un hater amargado como yo.
@Ouro: Que se yo, va en gustos. A mi me cayó bien la atmósfera que generaba SAO, la relación Kirito/Asuna, la idea de que te podés morir posta. No se, la forma en que transmite las emociones hacia el espectador es efectiva. Por lo menos conmigo.
Sinceramente si hasta ahora la serie les pareció una bosta dejen de verla, a mi me gustó desde el principio y me sigue enganchando. Y si revisan mis primeras opiniones eran todas críticas a la falta de coherencia y de explicaciones a un montón de cosas.
Miles Edgeworth escribió:"Though I grow with each revolution of the planet around the sun... I have the distinct impression he continues to madly spin in place."