14-12-2010, 15:21
(Última modificación: 14-12-2010, 15:25 por meteor b. dragon.)
Update parte2:
•Updated recommended items
Items
•Banshee's Veil
◦Health reduced to 375 from 450
◦Mana reduced to 375 from 400
◦Magic resist reduced to 50 from 57
•Elixir of Agility
◦Now grants 12-22% Attack Speed and 8% Critical Chance, reduced from 15-25% Attack Speed and 15% Critical Chance
◦Cost reduced to 250 from 300
•Elixir of Brilliance
◦Now grants 20-40 Ability Power and 10% Cooldown Reduction, reduced from 31-65 Ability Power and 10% Cooldown Reduction
◦Cost reduced to 250 from 300
•Elixir of Fortitude
◦Now grants 140-235 Health and +10 Attack Damage, reduced from 230-400 Health and +11-28 Attack Damage
◦Cost reduced to 250 from 300
•Infinity Edge attack damage reduced to 75 from 80
•Innervating Locket has been removed
•Last Whisper
◦Combine path changed: now requires Pickaxe and Long Sword, instead of Recurve Bow and Long Sword
◦Upgrade cost increased to 700 from 500
◦Now provides +40 Attack Damage and 40% Armor Penetration
•Phantom Dancer
◦Upgrade cost reduced to 400 from 900
◦No longer provides Dodge Chance
•Randuin's Omen
◦Armor reduced to 80 from 90
◦Cooldown reduction reduced to 8% from 15%
•Shurelya's Reverie
◦Move speed duration increased to 3 seconds from 2
◦Health regeneration increased to 30 from 25
◦Mana regeneration increased to 15 from 12
•Sight Ward
◦Health reduced to 1 and armor reduced to 0
◦Reduced collision and spellhit sizes
◦Duration reduced to 3 minutes from 4.5
•Vision Ward
◦Health reduced to 1 and armor reduced to 0
◦Reduced collision and spellhit sizes
◦Duration reduced to 3 minutes from 3.5
•Wriggle's Lantern Ward
◦Health reduced to 1 and armor reduced to 0
◦Reduced collision and spellhit sizes
•Spirit Visage
◦Now builds out of Kindlegem instead of Ruby Crystal
◦Upgrade cost reduced to 300 from 375 (total cost increased to 1550 from 1250)
◦Health increased to 250 from 200
•Sunfire Cape
◦Upgrade cost increased to 800 from 700
◦Passive is now unique
•Warden's Mail
◦Armor reduced to 50 from 60
◦Health regeneration reduced to 20 from 25
Summoner Spells
•Flash no longer pops projectiles
•Flash cooldown increased to 255 seconds, from 240
Runes
•Flat energy, energy per level, and energy regen per level runes increased 10%
•Flat energy regen runes increased 5%
General
•Minion count on the scoreboard will now only update for Champions that you have vision of
•Solo lanes will see a slight reduction in their experience gain. Junglers and Dual lanes will be unaffected.
•Dragon no longer provides any global experience, but provides more global gold
•All turrets now provide less global experience, but more global gold
•Baron Nashor can now be debuffed with non-disables (for example, poisons)
•"Healing" due to a level up will now be adjusted by a portion of your missing health. In general, less health will mean less recovery. Healing from Catalyst the Protector remains unaffected.
•Monster AI has been improved and will now attempt to switch to a nearby target when you leave their leash range. Monsters can now reaggro if anyone in their camp is attacked while they are retreating.
Audio
•Vladimir - changed volume balance of spells
Items
•Banshee's Veil
◦Health reduced to 375 from 450
◦Mana reduced to 375 from 400
◦Magic resist reduced to 50 from 57
•Elixir of Agility
◦Now grants 12-22% Attack Speed and 8% Critical Chance, reduced from 15-25% Attack Speed and 15% Critical Chance
◦Cost reduced to 250 from 300
•Elixir of Brilliance
◦Now grants 20-40 Ability Power and 10% Cooldown Reduction, reduced from 31-65 Ability Power and 10% Cooldown Reduction
◦Cost reduced to 250 from 300
•Elixir of Fortitude
◦Now grants 140-235 Health and +10 Attack Damage, reduced from 230-400 Health and +11-28 Attack Damage
◦Cost reduced to 250 from 300
•Infinity Edge attack damage reduced to 75 from 80
•Innervating Locket has been removed
•Last Whisper
◦Combine path changed: now requires Pickaxe and Long Sword, instead of Recurve Bow and Long Sword
◦Upgrade cost increased to 700 from 500
◦Now provides +40 Attack Damage and 40% Armor Penetration
•Phantom Dancer
◦Upgrade cost reduced to 400 from 900
◦No longer provides Dodge Chance
•Randuin's Omen
◦Armor reduced to 80 from 90
◦Cooldown reduction reduced to 8% from 15%
•Shurelya's Reverie
◦Move speed duration increased to 3 seconds from 2
◦Health regeneration increased to 30 from 25
◦Mana regeneration increased to 15 from 12
•Sight Ward
◦Health reduced to 1 and armor reduced to 0
◦Reduced collision and spellhit sizes
◦Duration reduced to 3 minutes from 4.5
•Vision Ward
◦Health reduced to 1 and armor reduced to 0
◦Reduced collision and spellhit sizes
◦Duration reduced to 3 minutes from 3.5
•Wriggle's Lantern Ward
◦Health reduced to 1 and armor reduced to 0
◦Reduced collision and spellhit sizes
•Spirit Visage
◦Now builds out of Kindlegem instead of Ruby Crystal
◦Upgrade cost reduced to 300 from 375 (total cost increased to 1550 from 1250)
◦Health increased to 250 from 200
•Sunfire Cape
◦Upgrade cost increased to 800 from 700
◦Passive is now unique
•Warden's Mail
◦Armor reduced to 50 from 60
◦Health regeneration reduced to 20 from 25
Summoner Spells
•Flash no longer pops projectiles
•Flash cooldown increased to 255 seconds, from 240
Runes
•Flat energy, energy per level, and energy regen per level runes increased 10%
•Flat energy regen runes increased 5%
General
•Minion count on the scoreboard will now only update for Champions that you have vision of
•Solo lanes will see a slight reduction in their experience gain. Junglers and Dual lanes will be unaffected.
•Dragon no longer provides any global experience, but provides more global gold
•All turrets now provide less global experience, but more global gold
•Baron Nashor can now be debuffed with non-disables (for example, poisons)
•"Healing" due to a level up will now be adjusted by a portion of your missing health. In general, less health will mean less recovery. Healing from Catalyst the Protector remains unaffected.
•Monster AI has been improved and will now attempt to switch to a nearby target when you leave their leash range. Monsters can now reaggro if anyone in their camp is attacked while they are retreating.
Audio
•Vladimir - changed volume balance of spells
que mierda eso que las solo lanes te den menos exp porque cuando te quiteaba en el 1 vs 2 al darte mas exp le podias llegar a sacar 3/4 lvls
meh
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