20-11-2016, 02:23
n1ghtxf4ll escribió:Sean Murray is from the Future
It's the year 2042. Gaming is nearly dead on Earth due to an incident occurring a mere few years prior. What happened, you might ask? Uniproc did. Uniproc was a project that had a development span of nearly 15 years, resulting from the massive success of virtual reality tech. It's promise was a universe, procedurally generated, where you could do ANYTHING. With a population of over 11 billion at this point, and a hype level surpassing Half-Life 3, it's doom was almost inevitable from the beginning. 15 years of hype can do no good to any man. Years of development streams showcasing features that could make even the most casual gamer salivate. Fast forward to January of 2039, a release day was announced: August 9th of the very same year. Preorders reached record breaking numbers on ALL major online retailers. In the months leading up to the launch, the dev's appeared widely on many popular gaming websites, expanding on and still unveiling new features the game was to contain. Hype continued to rise.
On the day of what was to be the biggest game launch in history; tragedy struck. Some retailers had not been supplied with enough copies of the game, resulting in public panic. Thousands of deaths were reported that day from people resorting to whatever was neccessary to get that last copy. Then, people started to actually delve into the game. It took only a week for gamers to realize that massive amounts of features were absent from the game, and hysteria broke out. Gamers killing each other left and right. From that point onward, August 9th, 2039 was known as the day that killed gaming. Developers everywhere were panicking, as some had games that had been in the pipe-lines for years; they couldn't afford to abandon their projects and search for alternative careers. A bright young coder proposes a new movement dedicated to putting forth solutions to the situation: the New World Developer's Coalition. The man's name? Sean Joseph Murray. Sean was convinced that if all the world's developers could pool together their resources and construct a device that would allow them to go back in time, then he could fix this whole situation for good.
Somehow, Sean managed to pull the whole thing off. Within a few years time and rigorous testing sessions, his time machine was ready to go. It was then to decide who was to be the one to go back. The obvious choice was Sean, who had already intricately planned what he would need to do to obtain his final solution. His plan was actually relatively simple, go back and stop the Uniproc developers from ever completing the game right from the inception. And that's what he did; destroying all their equipment, as well as financially corrupting all the developers within the first year of development for the game. Sean Murray thought he was safe and completed his mission with success. Little did he know he was only delaying the inevitable. When he returned to his time, he only found a similar situation to the one he was originally trying to fix. This time it was a game called "Proc Craft" developed in only 3/4 of the time of Uniproc, but ultimately still with the same devastating results. So Sean spent the following months devising a new plan. He was going to make sure this never happened again once and for all. His idea? Project Apparatus, or better known to the people of late 2016 as No Man's Sky.
No Man's Sky was to be a game to forever end the possibility of another Uniproc incident happening again. The plan was to create a game with carefully procedurally calculated hype levels, and to do it in only a few years time. The reasoning for this was to have NMS cause as minimal damage as possible while still showing the consequences of buying into hype. So then, Sean Murray travels back to 2008 to establish Hello Games with a few developers he was familiarized with during his time. He needed at least one game under his belt before he even attempted justifying to the public his vision for No Man's Sky. And thus came ‘Joe Danger,' a game only produced to give credibility to Hello Games as a studio. Soon development of No Man's Sky began and the word spread to news outlets everywhere. Touted as a game with a procedurally generated universe, people were fucking hyped. Of course, Sean being such an inexperienced programmer, he surely couldn't create the game he was advertising and as a result all gaming footage and trailers had to be the result of scripts and CGI. From early on it became increasingly clear that his plan was working, hype levels were enormous. But Sean needed it to be higher, so he promised even MORE features that were never going to be in the game. He even intricately calculated a formula for increasing and sustaining hype levels; a procedurally generated formula. He figured out that in order to sustain maximum hype, he actually had to leave out information when possible or be purposely vague, and let the gamer’s imagination take care of the rest.
Launch day came, and the game was a massive success. But this was to be expected, the real test was to see what happened when people discovered what the game really was. Sean was worried though, as people seemed to be still praising his game after the launch, not criticizing it. So he had to kick it up a notch; he CONTINUED to tout features that were not in the game even on launch day. It was procedurally amazing and it worked; the results were exactly as Sean had hoped. Gamers were devastated and vowed to never let another NMS happen again. Why haven't we heard from Sean Murray? Well the answer is simple: his mission was a success and he has gone back to his time. He has a whole world waiting to thank him, and a whole world that will never know it needs to thank him. God bless Sean Murray.
TL;DR: Sean Murray saved the world. He wasn't the savior we wanted, but was the one we needed.
Fuente: Reddit