10-10-2008, 22:18
Salio hace poco para psp en japon. Es un juego de accion/shooter/aviones/etc basado en toda la storyline de Macross (desde SDFM a MF).
Bastante bueno, me esta gustando mucho. Usa el engine del Gundam Battle Universe, pero por suerte es diferente y no parece simplemente un Mod de macross =P.
Vid: http://www.youtube.com/watch?v=Hj50gq_a2IY
Mi verdadera intencion para este thread (aparte de presentarlo) es postear un par de traducciones de los menus, controles y demas que busque a lo largo de la internetz (en gamefaq todavia no hay), para algun afortunado con psp que quiera jugarlo y no entienda un sorongo.
A medida que encuentre traducciones de misiones y demas, voy a postearlas tambien.
TUNING / MECHANIC:
TUNING/MECHANIC
First Tab:
HP: (Health Points, duh)
Range Defence: (Defence against ranged attacks) [Direct-translation: Shooting Defence]
Melee Defence: (Defence against melee attacks)
Mobility(?): (Increases the mech's speed)
Thruster: (Increases the thruster's duration)
Barasosa...?: (Enhances the mech's balance)
Rotation: (Increases the mech's rotation speed)
Radar: (Increases the effective range of the radar)
2nd Tab [Main Weapon] ----> 3rd, 4th and 5th [Sub Weapons]:
Power: (Increases the weapon's power)
Accuracy: (Increases the weapon's accuracy/aim)
Rapid/Multi-fire: (Increases the maximum number of shots of multi-fire weapons)
Range: (Improves the weapon's effective range)
Speed: (Increases the speed of bullet/shot/weapon/fire, w/e you wanna call it)
Reload: (Shortens the time it takes to reload)
Ammo: (Increases the number of ammos)
Last Tab [Melee]:
Power: (Increases the attack power)
Accuracy: (Increases the weapon's accuracy/aim)
First Tab:
HP: (Health Points, duh)
Range Defence: (Defence against ranged attacks) [Direct-translation: Shooting Defence]
Melee Defence: (Defence against melee attacks)
Mobility(?): (Increases the mech's speed)
Thruster: (Increases the thruster's duration)
Barasosa...?: (Enhances the mech's balance)
Rotation: (Increases the mech's rotation speed)
Radar: (Increases the effective range of the radar)
2nd Tab [Main Weapon] ----> 3rd, 4th and 5th [Sub Weapons]:
Power: (Increases the weapon's power)
Accuracy: (Increases the weapon's accuracy/aim)
Rapid/Multi-fire: (Increases the maximum number of shots of multi-fire weapons)
Range: (Improves the weapon's effective range)
Speed: (Increases the speed of bullet/shot/weapon/fire, w/e you wanna call it)
Reload: (Shortens the time it takes to reload)
Ammo: (Increases the number of ammos)
Last Tab [Melee]:
Power: (Increases the attack power)
Accuracy: (Increases the weapon's accuracy/aim)
PILOT STATS:
PILOT STATS
Stamina
Shooting
Melee/Grapple
Defence
Speed
Focus/Concentration (?)
Awakening
Stamina
Shooting
Melee/Grapple
Defence
Speed
Focus/Concentration (?)
Awakening
COLOR EDIT:
COLOR EDIT
Default, Set 1, Set 2, Set 3 (left and right, press [ ] to go into color edit)
On the right:
Color 1 - Shoulders and head, could differ from mech to mech. (not completely sure)
Color 2 - This one's for the mech's body.
Color 3 - The 'eyes', or w/e you wanna call them.
Default, Set 1, Set 2, Set 3 (left and right, press [ ] to go into color edit)
On the right:
Color 1 - Shoulders and head, could differ from mech to mech. (not completely sure)
Color 2 - This one's for the mech's body.
Color 3 - The 'eyes', or w/e you wanna call them.
PAUSE ON MISSIONS:
PAUSE ON MISSIONS
1.-return to game
2.-change camera to 1st person
3.-activate/deactivate HUD
4.-leave mission
1.-return to game
2.-change camera to 1st person
3.-activate/deactivate HUD
4.-leave mission
FREE PLAY OPTIONS:
Freeplay
Rule Select:
Mode - Battle/VS or Team/Assist
Rule (Ru~ru?) - Free Battle (Each player has a certain no. of lives) or Senriki Battle( Each person has a certain amount of HP/power)
Rule Details: If you have selected Free Battle, then the default here would be "Infinite Respawns"; From default, left to right: Infinite Respawns, No respawn, 1,2,3~8 respawns etc.
If you have selected Senriki Battle (or w/e the proper translation is), then you can select the amount of HP each player has (I haven't tried this mode yet, but i assume the numbers are refering to the HP). The default here is 600, and goes up by 100 increments from 100 to 1000, then from there, it increases by 1000 up to 3000.
Battle Timer: Set time limit for the battle, default is 3 minutes. (1~5, 10, 15, 20 min settings)
Song Select: On or Off.
Large Mechs: On or Off for allowing the use of large sized mechs.
Chiyu~n: Something about a 'chiyu~n barameta', default is LIMIT, followed by On or Off options.
SP: On or Off. Self-explanatory.
Skills (Sukiru): On or Off. This one's for skills.
Mech Forms: Here you can set a limit on the form used in battle. Default is ALL, followed by Fighter, Gerwalk and Battroid.
Mission Select:
Random
Wasteland/Ruins/Outback
Snowfield
Valley
Ocean/Sea
Island
Sky/Troposphere/Stratosphere
Not sure about this one
Urban/City, Skytower - another city stage
Inside the Macross Ship
Inside of the Vajra Battleship
Comet/Meteor
Space
Space - near Earth
Another Space stage
Macross 7 Space
Space - Near Jupiter
Space - Near a burning star
Not sure what to call this one - "enclosed area"?
Okay, next screen:
P1, COM1, COM2 and COM3. You can disable the COM players by press left or right and highlighting 'NO ENTRY'.
Press Circle to go into player settings;
From left to right: Cost (I still have no idea what this does/refers to), picture of the mech, picture of the pilot, settings:
>Team - Select the teams. A, B, C, or D.
> Mechanic - Default is auto-select, press left or right to navigate and pick your mech
> Pilot - Pilot select, default should be your main character.
> Level - Level of the player/COM.
Press Square to go into Mech/Pilot/Color Edit window.
Press Circle to confirm your settings.
Also, some mechs have special pilot limitations, so you have to pick the 'right' pilot in order to use that mech. The Fire Valkyrie can only be piloted by Basara, for example. If you don't know who the right pilot is, in the pilot selection, just pick 'random' [the one with Japanese writing instead of the pilot's face, with RANDOM on the bottom. Duh.]
After you've done everything, press Circle to confirm everything, select Yes. Voila, enjoy your freeplay.
Rule Select:
Mode - Battle/VS or Team/Assist
Rule (Ru~ru?) - Free Battle (Each player has a certain no. of lives) or Senriki Battle( Each person has a certain amount of HP/power)
Rule Details: If you have selected Free Battle, then the default here would be "Infinite Respawns"; From default, left to right: Infinite Respawns, No respawn, 1,2,3~8 respawns etc.
If you have selected Senriki Battle (or w/e the proper translation is), then you can select the amount of HP each player has (I haven't tried this mode yet, but i assume the numbers are refering to the HP). The default here is 600, and goes up by 100 increments from 100 to 1000, then from there, it increases by 1000 up to 3000.
Battle Timer: Set time limit for the battle, default is 3 minutes. (1~5, 10, 15, 20 min settings)
Song Select: On or Off.
Large Mechs: On or Off for allowing the use of large sized mechs.
Chiyu~n: Something about a 'chiyu~n barameta', default is LIMIT, followed by On or Off options.
SP: On or Off. Self-explanatory.
Skills (Sukiru): On or Off. This one's for skills.
Mech Forms: Here you can set a limit on the form used in battle. Default is ALL, followed by Fighter, Gerwalk and Battroid.
Mission Select:
Random
Wasteland/Ruins/Outback
Snowfield
Valley
Ocean/Sea
Island
Sky/Troposphere/Stratosphere
Not sure about this one
Urban/City, Skytower - another city stage
Inside the Macross Ship
Inside of the Vajra Battleship
Comet/Meteor
Space
Space - near Earth
Another Space stage
Macross 7 Space
Space - Near Jupiter
Space - Near a burning star
Not sure what to call this one - "enclosed area"?
Okay, next screen:
P1, COM1, COM2 and COM3. You can disable the COM players by press left or right and highlighting 'NO ENTRY'.
Press Circle to go into player settings;
From left to right: Cost (I still have no idea what this does/refers to), picture of the mech, picture of the pilot, settings:
>Team - Select the teams. A, B, C, or D.
> Mechanic - Default is auto-select, press left or right to navigate and pick your mech
> Pilot - Pilot select, default should be your main character.
> Level - Level of the player/COM.
Press Square to go into Mech/Pilot/Color Edit window.
Press Circle to confirm your settings.
Also, some mechs have special pilot limitations, so you have to pick the 'right' pilot in order to use that mech. The Fire Valkyrie can only be piloted by Basara, for example. If you don't know who the right pilot is, in the pilot selection, just pick 'random' [the one with Japanese writing instead of the pilot's face, with RANDOM on the bottom. Duh.]
After you've done everything, press Circle to confirm everything, select Yes. Voila, enjoy your freeplay.
PILOT SKILLS:
PILOT SKILLS
1st Row:
Rolling Plus: Can roll up to 3 times in fighter mode
Steel Wall: 2x Defense strength, will not wobble/knockback being attacked
Thousand Mile Eye: Can lock on to all enemies on the map
Taunt: Enemy attack strengh 2x, pilot experience 2x
Dash Plus: Can continuous dash one more time
Chaff: redirect missiles locked onto you
2nd Row:
Repair: Repairs self and friendly plane in vicinity by 1/5th
Anima Spiritia: Friendly unit all skills 1.5x
Drop Missile: Intercepts incoming missiles. *Some units cannot use
Awakening: Reload all weapons, decrease period between attacks, become invincible
Unlimited Boost: Stops increase of boost gauge
Grapple Descendant/DNA: Grapple attack power 3x, cannot guard
3rd Row:
Love, Do you remember: Decrease strength of Zentran weapons and units carrying Zentraedi. Strengths other weapons
Circus Flying: Can fly with units that have no flight capability
Shock Guard: Repels enemy grapple attacks when guarded
My Friends: Friendly unit all skills 1.25x
Ace: Attack strength, Speed and Boost amount 1.5x
Reflection: Reflect beam type attacks. Nullify ballistic type attacks
4th Row:
Bombardment King: 1.5x ammo
Absorb Spiritia: Fire ray that absorbs enemy HP (if it hits)
Temptation of Sharon (Apple): Switch all enemy units' up/down and left/right control
Hayase: Attack strength 3x, defense strength 1/2
Last Supper: Deal large damage to surrounding enemies
Max World: Stop enemy unit movement
1st Row:
Rolling Plus: Can roll up to 3 times in fighter mode
Steel Wall: 2x Defense strength, will not wobble/knockback being attacked
Thousand Mile Eye: Can lock on to all enemies on the map
Taunt: Enemy attack strengh 2x, pilot experience 2x
Dash Plus: Can continuous dash one more time
Chaff: redirect missiles locked onto you
2nd Row:
Repair: Repairs self and friendly plane in vicinity by 1/5th
Anima Spiritia: Friendly unit all skills 1.5x
Drop Missile: Intercepts incoming missiles. *Some units cannot use
Awakening: Reload all weapons, decrease period between attacks, become invincible
Unlimited Boost: Stops increase of boost gauge
Grapple Descendant/DNA: Grapple attack power 3x, cannot guard
3rd Row:
Love, Do you remember: Decrease strength of Zentran weapons and units carrying Zentraedi. Strengths other weapons
Circus Flying: Can fly with units that have no flight capability
Shock Guard: Repels enemy grapple attacks when guarded
My Friends: Friendly unit all skills 1.25x
Ace: Attack strength, Speed and Boost amount 1.5x
Reflection: Reflect beam type attacks. Nullify ballistic type attacks
4th Row:
Bombardment King: 1.5x ammo
Absorb Spiritia: Fire ray that absorbs enemy HP (if it hits)
Temptation of Sharon (Apple): Switch all enemy units' up/down and left/right control
Hayase: Attack strength 3x, defense strength 1/2
Last Supper: Deal large damage to surrounding enemies
Max World: Stop enemy unit movement
CONTROLS:
D-Pad: Direction
Analog Nub Up: Fighter Mode
Left/Right: GERWALK Mode
Down: Battleroid Mode
Square: Fire main weapon
Triangle: Melee
O: Special weapon
X: Boost (Fighter), Boost UP (GERWALK), Jump/boost-up (Battleroid)
L: Defend
R: Lock-on/Change Lock
L + R: Cancel Lock-on
L + Square: Switch Special Weapon
L + Triangle: Charged Melee (uses 1 block on SP Gauge)
L + Circle: Charged Special Weapon (uses 1 block on SP Gauge)
L + Boost: Charged Boost (uses 1 block on SP Gauge)
Square + X: Special Skill/Character Skill (equipped in Hangar) (uses SP Gauge based on skill description)
Triangle + O: SP Attack/Unit Skill (SPA for short, effect depends on the unit) (uses 3 blocks on SP Gauge)
L + Triangle + O: Team SP Attack (gets partner to do SPA with you) (uses 6 blocks on SP Gauge)
Select + D-Pad: Tells partner to correspond to what the bottom part of the screen says.
Analog Nub Up: Fighter Mode
Left/Right: GERWALK Mode
Down: Battleroid Mode
Square: Fire main weapon
Triangle: Melee
O: Special weapon
X: Boost (Fighter), Boost UP (GERWALK), Jump/boost-up (Battleroid)
L: Defend
R: Lock-on/Change Lock
L + R: Cancel Lock-on
L + Square: Switch Special Weapon
L + Triangle: Charged Melee (uses 1 block on SP Gauge)
L + Circle: Charged Special Weapon (uses 1 block on SP Gauge)
L + Boost: Charged Boost (uses 1 block on SP Gauge)
Square + X: Special Skill/Character Skill (equipped in Hangar) (uses SP Gauge based on skill description)
Triangle + O: SP Attack/Unit Skill (SPA for short, effect depends on the unit) (uses 3 blocks on SP Gauge)
L + Triangle + O: Team SP Attack (gets partner to do SPA with you) (uses 6 blocks on SP Gauge)
Select + D-Pad: Tells partner to correspond to what the bottom part of the screen says.
Responder